THE GAME OF QUIDDITCH
Quidditch is a popular sports game played around the world, but it is more specific to the United Kindgom. Hogwarts is the main school that plays this sport, although it is popular enough to have pick up games around the world for it. Quidditch is played on brooms and consists of seven team members who work together to score points. Other equipment used are quaffles, which are balls thrown between chasers to score, bludgers, which are hit by beaters using beater bats, and the Snitch, which is sought after by the Seeker. Generally, there are also three Keeper's hoops which the Quaffle has to go through to score.
POSITIONS
Captain / Co-Captain: generally, these positions are reserved for sixth and seventh year students. They work to better the team and as leaders who guide and control the team on and off field. (1 captain or 2 co-captains)
Chasers: these guys work as a unit to get the quaffle along the field and through the hoops on the other side. For every hoop scored, more points are added to the team's score. (3 in total)
Beaters: these guys actively hit bludgers from hitting the seeker, keeper or chasers of their team. They work as a unit to try and get the other team from scoring. They wield beater's bats which are similar to baseball or rugby bats. (2 in total)
Keeper: a keeper is a goalie who tries to actively catch or hit the quaffle away from the hoops. A good keeper is essential for any team, as they'll keep less quaffle scores for the other team. (1 in total)
Seeker: the seeker is probably the most important part of a quidditch team. These guys should be lithe and thin, and fast on a broom as they are seeking the Golden Snitch, a little ball that can give up to one hundred points simply for catching it. These guys often make or break the game. (1 in total)
Reserves: these guys aren't first string players, but should someone get hurt, they are able to take their place. They are often trained and skilled at one or two of the positions, although there are sometimes players who are good at all the positions.
HOW IT WILL BE PLAYED
There will be a single thread for both spectators and Quidditch players alike, so it's important that players follow these rules. Team rosters will be posted at the first post of the game, alongside any weather conditions that may or may not affect the game.
-> Quidditch Captains/Co-Captains are to be the first to post in the thread. They will both roll a dice. Whoever has the higher of the numbers will snatch the quaffle first, once the game has started.
-> Every member of the Quidditch team should post with [TEAM NAME] at the top of the post, centered, in their house color (provided at the first post by the moderator / administration who is running the thread). This is so we can easily identify Quidditch players vs. onlookers.
-> Quidditch should be played fairly -- if a member of Gryffindor posts in response to their team, a member of the opposing team needs to post before the next Gryffindor player can post.
-> Every member of the Quidditch team will have a single centered dice roll (hit the 'dice' button in the posting form). Select the dice from 1-6, and once you submit a post, the dice will show the number.
Based on the roll the next team member to respond will use the dice roll's outcome to further the Quidditch game.
-> Posts that are edited in any way after posted, even to fix minor spelling mistakes
or to tamper with the dice roll, will count as a penalty and the other team can go for a free score.
THE DICE ROLLS
The following dice rolls have the outcomes your character can use to react to the game, or to further the game should they be playing.
IF A 1 OR 2 IS ROLLED:-->
Chaser: misses the catch, or fumbles the quaffle to the other team
-->
Beater: misses the bludger hit, or hits a teammate with the bludger
-->
Keeper: allows the other team to score, or accidentally scores for the other team
-->
Seeker: misses the catch of the snitch, or loses sight of it completely
IF A 3 OR 4 IS ROLLED:-->
Chaser: successfully passes a catch, or intercepts a pass of the other team
-->
Beater: hits the bludger away from team, or hits the tail end of a broom (opposite team)
-->
Keeper: catches an attempt to score, or manages to hit the quaffle away from hoops and to team
-->
Seeker: finds the snitch within reach
but cannot catch it, or is chasing the snitch
IF A 5 OR 6 IS ROLLED:-->
Chaser: successfully scores a goal (+10 points for the team)
-->
Beater: successfully knocks a teammate off their broom or turns them around (+5 points for the team)
-->
Keeper: successfully blocks an attempt at a goal (+5 for the team)
-->
Seeker: successfully catches the snitch (+150 points for the team)
HOUSE POINTS FOR ALL QUIDDITCH GAMES
For all games, house points are awarded to the teams. Each house can get up to half of the total score of their team at the end of the game, once the snitch is caught. For example:
Hufflepuff has scored 7 goals (+70 points), plus knocked three people off (+15 points), caught 2 goals (+10 points). That's 70 + 10 + 15 for a total of 95 points. They did not catch the Golden Snitch, so their total would be 95. They will receive 48 total points towards their house for their efforts.
Slytherin, on the other hand, scored 10 goals (+100 points), knocked only two people off (+10 points), but only caught 1 goal (+5 points). They also caught the Golden Snitch (+150 points). 100 + 150 + 10 + 5 for a total of 265 points. Half of that, 133, goes into their house points.
Since the numbers can oftentimes be a little wonky (and turn into half of points), we always round up to the nearest whole number.